Several GTA 6 features including some relating to graphics have been leaked via the game’s pre-load. We’ll be taking a look at everything that’s come out as part of Grand Theft Auto VI’s pre-load and showing you what to expect on launch day.
It is now November 10th in some parts of the world and the game has gone up for pre-loading in those regions on PS5. Due to this, those with the right knowledge have been able to access some of the data strings found in the PlayStation Store’s backend database.
According to the ever reliable Tex2, Rockstar are using a more recent version of Sony’s upscaling technology. Version 13.60 is listed in the files whereas in contrast Cyberpunk 2077 and Assassin’s Creed Shadows use 13.00A. No QSSR support is currently listed.
There is no VRR (Variable Rate Shading) support in GTA VI on PS5. That said, there is support for a 120hz / High Framerate mode in the files but that does not mean the game will run at anything above 30FPS. A 40FPS mode is down to Rockstar and we won’t know until launch.
As spotted by @Lucas7yoshi_RS, the PS5 Pro might have some exclusive improvements. These will seemingly be in the ray tracing department. There is a listing for bvh8, an optimization structure for 3D geometry in raytracing. Ubisoft used this before and was only possible on PS5 Pro.
This should mean increased resolution of raytraced models. In the footage shown off by Rockstar so far, some of the game’s reflections are quite low resolution and blurry. In theory, the PS5 Pro will look a fair bit better in this department.
In other Grand Theft Auto VI news, we shared how you can play GTA VI nearly a day before release here. Plus, the game has begun its pre-load rollout which we have all the info you need on here.
For more news on GTA VI, stay tuned to RockstarINTEL and sign up to our newsletter for a weekly round-up of all things Rockstar Games delivered straight to your inbox.
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The post New GTA 6 PS5 And PS5 Pro Features Datamined appeared first on RockstarINTEL.
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It is now November 10th in some parts of the world and the game has gone up for pre-loading in those regions on PS5. Due to this, those with the right knowledge have been able to access some of the data strings found in the PlayStation Store’s backend database.
PSSR and QSSR
According to the ever reliable Tex2, Rockstar are using a more recent version of Sony’s upscaling technology. Version 13.60 is listed in the files whereas in contrast Cyberpunk 2077 and Assassin’s Creed Shadows use 13.00A. No QSSR support is currently listed.
120Hz / VRR
There is no VRR (Variable Rate Shading) support in GTA VI on PS5. That said, there is support for a 120hz / High Framerate mode in the files but that does not mean the game will run at anything above 30FPS. A 40FPS mode is down to Rockstar and we won’t know until launch.
PS5 Pro Features
As spotted by @Lucas7yoshi_RS, the PS5 Pro might have some exclusive improvements. These will seemingly be in the ray tracing department. There is a listing for bvh8, an optimization structure for 3D geometry in raytracing. Ubisoft used this before and was only possible on PS5 Pro.
This should mean increased resolution of raytraced models. In the footage shown off by Rockstar so far, some of the game’s reflections are quite low resolution and blurry. In theory, the PS5 Pro will look a fair bit better in this department.
In other Grand Theft Auto VI news, we shared how you can play GTA VI nearly a day before release here. Plus, the game has begun its pre-load rollout which we have all the info you need on here.
For more news on GTA VI, stay tuned to RockstarINTEL and sign up to our newsletter for a weekly round-up of all things Rockstar Games delivered straight to your inbox.
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The post New GTA 6 PS5 And PS5 Pro Features Datamined appeared first on RockstarINTEL.
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