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GTA 6 Gameplay Systems Revealed By Rockstar

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Brand new GTA 6 info and secrets about the game’s development has been officially released. In a surprising move, Rockstar Games have taken part in an interview with DAZED to share all of this with us. New screenshots, which we covered here, accompany the latest piece.

As part of Dazed‘s autumn 2026 issue, the publication spoke with Rockstar developers who have had a hand in the game’s production. Now let’s see what they said in terms of gameplay.

Deep Relationship​


In terms of gameplay, players can choose to either play as a couple or separately. How does this play? An example given is players can cruise along the highway as Jason, or swap to Lucia in the passenger seat to scroll on the in-game phone. There is confirmation that there are working social media feeds. There’s also a system similar to Red Dead’s honour system where your choices make a bigger impact than previous Rockstar titles.

Body Systems​


Other systems include the return of bodies reacting to what you eat and do. Food can gain you weight whereas exercising builds their muscles. Not sleeping also has an impact on Jason and Lucia.

The game features a “fashion ecosystem” led by Miami-based stylist Jillian Carr. The goal is to reflect all the “taste, lifestyle, affluence and individuality” found in Miami and beyond. There is even more variety in looks than any of Rockstar’s previous games. There are also more tailoring to the micro-environments found in Leonida. Vice City’s Little Cuba is going to be very different to Mount Kalaga national park not just in the location but also NPCs.

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More Actions, More Responses​


GTA VI’s world is “more grounded and reactive than before”. This is because your actions have consequences more than ever. Things that would not trigger a man hunt by police will now be a cause for concern.

“We look back at our previous games with a critical eye and see where we want to evolve based on what we didn’t do as well as we would have liked to, either because we didn’t have the time, resources or technological capabilities, or in some cases things we just didn’t do as well or consider as fully as we could have. A lot of what we do is very iterative – we adjust a lot of things by feel based on what is working and what isn’t.”

Rockstar say “new tools and pipelines” were made so they can deliver “the most detailed and varied character population we’ve ever created”. To be as authentic as possible, more than 50 real street artists were brought in to design murals in places like Vice City’s Stockyard which is based on Wynwood, Miami). Meanwhile the department that deals with vehicle handling is made up of racers. Rockstar LA is solely focused on NPCs which we’ve reported on before.

“It is a lot of pressure internally and externally, but that pressure is ultimately a privilege we know we are fortunate to have. All we want to do is deliver for our audience.”

You can pre-order your PS5 or XBOX copy of GTA VI with this link. Using the link to pre-order the game will help support this website as we’ll earn a small commission. Thank you!

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