A thing that always tickles me in a particular way is when a game takes a beloved mechanic from an iconic game that doesn't technically exist. By not existing I'm talking about something like wavedashing in Super Smash Bros. Melee. You can't play that game professionally without doing it, and yet it's just an exploit as opposed to something purposeful, but there are derivatives that directly bake it in. So, despite never playing its source (pun intended (you'll see what I mean in a second)) of inspiration, I'm quite intrigued by Clipmatrix, a momentum platformer set in surreal, industrial locales built around Source Engine bunny hopping found in the likes of Counter-Strike.
Read more
Continue reading...