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Aion 2 crafting guide: resources, Transfer Crafting and Ebony costs
Aion 2 crafting guide for the global version: where to find resources, how Transfer Crafting works, full cost of an Ebony weapon, probabilities, Manastones and professions.
In shortAion 2 crafting guide for the global version: where to find resources, how Transfer Crafting works, full cost of an Ebony weapon, probabilities, Manastones and professions.Updated on September 26, 2026
Introduction
Crafting is the royal road to the best PvE gear in Aion 2. This Aion 2 crafting guide covers the global version of the game, the one releasing in Europe.
And here is the big news: the system has changed compared to the Taiwanese version. It is safer, but it costs a lot more resources.
What you will find here:
- where to find resources;
- how crafting works (combo, probabilities);
- Transfer Crafting and the full cost of an Ebony weapon;
- what to craft first;
- other useful crafts: Manastones, Soulstones, Arcanas;
- professions and Essence Extraction.
Why craft your PvE gear?
Because crafted gear is the best PvE gear in the game. Sooner or later, every player ends up in full crafted gear.
Its two big advantages:
- One extra Soul Binding line: 5 lines instead of 4.
- Twice the potential: up to 5% PvE Damage Boost on the item, versus 2.5% elsewhere.
Crafting resources
Three families of resources drive crafting:
- Gathering resources: Radiant Odyle, Radiant Orichalcum Ore, gems, wood…
- Refining stones: mainly the Artisan’s Ultimate Refining Stone.
- Boss resources: Wrathful Mind, Wrathful Will and Wrathful Ego.
The most expensive ones are Radiant Odyle, Artisan’s Ultimate Refining Stone and boss resources. Here is where to find them.
Gathering: not worth much
Gathering professions yield very little. Gold and blue resources are rare. Most players ignore them.
Two exceptions worth knowing:
- The Abyss is full of gatherable resources.
- Odyle at the end of dungeons: every dungeon drops some on the ground (about 3). They can come in higher quality.
Resource bundles
Lucky Gathering Materials Bundles drop almost everywhere: Hidden Cubes, quests, content.
They give a 5% chance of a gold resource. Each Radiant resource (Odyle, Orichalcum, Asvata, gems) drops at 0.83%.
Shugo
Shugo opening rewards contain two key resources:
- Radiant Odyle: 2.5% chance.
- Artisan’s Ultimate Refining Stone: 0.75% chance.
You also get every lower-rarity Odyle there.
Dungeons
Even a low-level dungeon like Fire Temple (available at release) gives refining stones in its cube rewards.
Add the Odyle on the ground at the end of dungeons, which can come as Radiant.
Achievements
Achievements are a gold mine. Check Achievements > Resource > Crafting:
- Each profession at level 50 (Novice): Artisan’s Refining Stones.
- Mass crafting (500 weapons, 500 armors): 2 Radiant Odyle each time.
- Cooking at level 50 (Professional): 2 Radiant Odyle.
On the Gathering side, gathering 500 Odyle also gives refining stones. At about 3 Odyle per dungeon, that is 150 dungeons. Around 2 to 3 weeks for an active player.
The 1,000-gathering goals (ore, wood…) take far too long to be worth it.
Season Shop
In the Materials tab of the Season Shop, you will find:
- Artisan’s Ultimate Refining Stones;
- Radiant Odyle;
- Wrathful Mind, Will and Ego: 10 of each.
The limit is shown per server. We don’t know yet if it will be per server or per character at release.
Substance Morph: convert your Odyle
This is the most underrated trick. In Substance Morph > Gatherable Material, one Radiant Odyle turns into any Radiant resource: Diamond Gemstone, Asvata Log, Orichalcum…
- Cost: 0 Kinah.
- Success: 100%.
Since Radiant Odyle is the most common resource, it is a real wildcard.
Substance Morph also breaks rarity down:
- 1 gold resource = 3 blue resources;
- 1 blue resource = 2 green resources;
- 1 green resource = 2 white resources.
Boss resources
Wrathful Mind, Will and Ego drop from expedition bosses. The last Season 1 content gives them: Fire Temple, Ferocious Horn Den and the Ludra raid.
Important On the global playtest, Wrathful items are not bound (no « Bound » tag). They can be traded and sold.
Second source: the 10 Wrathful of each type in the Season Shop.
Market
Last resort, but always available: every resource can be bought on the Market. Gathering materials, refining stones, boss resources: players sell everything.
How crafting works
The quality chain
A crafted item climbs rarity step by step. Example with a bow:
- Asvata Bow (white)
- Expert’s Asvata Bow (green/blue)
- Artisan’s Asvata Bow (gold)
- Star Dragon Lord Bow: the first endgame tier.
Each step requires the « Splendent » version of the previous item. And the Splendent version only comes from a combo.
The combo: 25% chance
Every successful craft has a 25% chance to trigger a combo. The combo then tries to craft the Splendent version directly, one rarity higher.
- No combo: you get the normal item. A white bow without combo is useless.
- Successful combo: you get the Splendent item, needed for the next tier.
Success and failure: the gauges
The game explains it in the Crafting Chance window (« i » icon next to the combo):
- Crafting uses two gauges: one for success, one for failure.
- On each « turn », one of them fills up.
- The first full gauge decides the result.
- If you get attacked while crafting, it fails and the materials are lost.
- The more your profession level exceeds the recipe’s, the better your chances.
Why « level 97 »? The game counts levels continuously: Novice 1 to 50 = levels 1 to 50, Professional 1 to 50 = levels 51 to 100. A Professional 50 (100) crafting a Novice 3 (3) recipe has a 97-level gap.
The Expected Probability tab shows the success rate based on that gap. It caps quickly:
- Asvata Bow (white): 93.1% max.
- Expert’s Asvata Bow: 94.6% max.
- Star Dragon Lord: 94% for a normal craft, 97.3% for the combo.
The button next to « Basic » switches to the combo chances.
How many white crafts for one gold item?
That is THE question. Going from a white item to a gold one takes three successful combos in a row: white to Splendent, Expert to Splendent, Artisan to Splendent.
At each tier, the chance of getting the Splendent version is:
q = p × 25% × p’
- p: chance to succeed the normal craft;
- 25%: chance to trigger the combo;
- p’: chance to succeed the combo.
The average number of white crafts for one gold item is then:
N = 1 ÷ (q white × q Expert × q Artisan)
With the in-game rates (about 93 to 94% each time):
- q ≈ 0.93 × 0.25 × 0.93 ≈ 0.22 per tier;
- N ≈ 1 ÷ (0.217 × 0.224 × 0.221) ≈ 93 white crafts.
| Assumption | Average white crafts |
|---|---|
| No failure possible (100%) | 64 |
| In-game rates (93 to 94%) | about 93 |
| 85% rates | about 104 |
Expect about 20 Expert crafts and 4 to 5 Artisan crafts on average along the way.
Note This is an average. Luck matters a lot: you can get a gold item in 8 white crafts, or need well over 93.
Transfer Crafting: the big change
What changes from the Taiwanese version
In the Taiwanese version, you crafted a Dark Dragon or Ebony weapon directly. With a failure risk, meaning you could lose everything.
In the global version, that is over. Only the first tier, Star Dragon, is crafted directly. The next tiers go through Transfer Crafting: you upgrade the weapon you already own.
The full progression:
- Star Dragon (regular craft)
- Splendent Star Dragon
- Dark Dragon
- Splendent Dark Dragon
- Ebony
- Splendent Ebony
The three rules of Transfer Crafting
- Guaranteed success: the game shows it in green, « This crafting is guaranteed to succeed ».
- Nothing is lost: enchantment, amplification and Soul Binding of the old weapon carry over to the new one.
- The combo still exists: 25% chance to skip a full tier (Dark Dragon straight to Splendent Dark Dragon, for example). Splendent steps have no combo.
One exception: the Star Dragon craft stays a regular craft. It can fail (about 6% at max level). Statistically, some players will fail it.
Full cost of an Ebony weapon
Here are all the resources for one weapon, from Star Dragon to Splendent Ebony, taken from the global playtest.
| Resource | Star Dragon | Splendent | Dark Dragon | Splendent | Ebony | Splendent | Total |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 3 | |||
| 4 | 5 | 6 | 2 | 17 | ||
| 10 | 4 | 3 | 3 | 20 | ||
| 15 | 5 | 3 | 23 | |||
| 20 | 7 | 27 | ||||
| 9 | 12 | 1 | 15 | 2 | 39 | |
| 5 | 7 | 2 | 9 | 3 | 26 | |
| 22 | 11 | 33 | ||||
| 29 | 15 | 44 | ||||
| 41 | 21 | 62 |
Each tier also requires the weapon from the previous tier. Radiant resources depend on the item type (Orichalcum for a sword, Asvata Log for a bow…).
Important You need 3 gold Artisan’s Splendent weapons: one for Star Dragon, one for Dark Dragon, one for Ebony. At about 93 white crafts per gold weapon on average, that is where the real cost lies.
More expensive than the Taiwanese version
Transfer Crafting never fails, but it costs much more. Total comparison, following the exact same progression:
| Resource | Global | Taiwanese | Increase |
|---|---|---|---|
| 20 | 10 | +100% |
| 23 | 14 | +64% |
| 27 | 21 | +29% |
| 39 | 36 | +8% |
| 26 | 21 | +24% |
| 17 | 15 | +13% |
Against a direct Ebony + Splendent craft in the Taiwanese version, the gap is even bigger: +233% Wrathful Mind (20 vs 6) and +109% Wrathful Will (23 vs 11).
Wrathful items therefore become the real bottleneck.
What to craft first
Start with:
- the weapon;
- the Guard;
- the accessories.
Why? Once raised in prestige, these items gain two very strong lines: Attack and Attack increase (in %).
Gear transfer
This is not crafting, but it is essential to craft well. In Enhancement > Transfer, you move onto a new item:
- its enchantment (+15 for example);
- its prestige points;
- its Soul Bindings.
Perfect to move from fully upgraded dungeon gear to your crafted PvE gear without losing anything.
You need a Transfer Stone (weapon, armor or accessory). It is made in Substance Morph from Transfer Stone Fragments, obtained by destroying gold items.
Tip Transfers no longer cost Kinah: the gold cost has been removed.
Other useful crafts
Manastones and Soulstones (Alchemy)
Alchemy makes Manastones and Soulstones. It is essential.
- You craft Intermediate Manastones, in batches of 10 if you want.
- Each craft has a 20% combo chance: it then gives a Superior Manastone.
- Same principle for Intermediate Soulstones, which can become Superior.
There is also a direct craft for Superior Manastones or Superior Soulstones, with very good success chances. It uses Exceptional Ink, sold for 10,000 Kinah each by the Alchemy merchant. A real budget.
Tip Manastones, Soulstones and crafted items sell well on the auction house early on. If you don’t need them, they are an excellent source of Kinah.
Gold Arcanas
Few players know it: you can also « craft » Arcanas.
- In Arcana > Extract, destroy cards to get Mysterious Crystals.
- In Arcana > Transmute, 5 Mysterious Crystals give a gold Arcana.
Mysterious Crystals should also be available in season missions (Transcendence in particular) and maybe in the Season Shop. To be confirmed at release.
Professions and Essence Extraction
Leveling a profession
Every profession follows the same path:
- Novice 1 to 50.
- A simple promotion quest: craft a basic item for an NPC. Guaranteed success, negligible cost.
- Professional 1 to 50.
Recipes unlock with your level.
Every profession can be maxed on the same character. Professions are not shared between characters: you can level them again on your alts and claim the profession achievement rewards again.
Essence Extraction
Essence Extraction is the level shared by all gathering. Its points are split in two parts.
Common skills:
- Proficient Handling (max 10): the success gauge fills faster on each successful turn.
- Delicate Touch (max 10): reduces the failure gauge.
- Lady Luck: chance to boost the success gauge when failure goes above 50%. Too random, not a priority.
Specialty skills, one line per resource (ore, gem, wood, herb, ingredient, Odyle):
- Plentiful Harvest: more resources gathered.
- Appraiser: chance of higher quality (30% reroll for Odyle).
Practical tips
- Start big crafting batches when you go AFK: meals, breaks, overnight. Your character works while you are away.
- Crafting levels up the season pass: each successful craft gives points (20 or 30 depending on the mission).
- Watch the names: Star Dragon, Dark Dragon and Ebony are the Asmodian names. On the Elyos side, items have other names.
Conclusion
Crafting in the global version is safer but more expensive than in the Taiwanese version. Transfer Crafting removes the failure risk, but almost doubles the Wrathful Mind bill.
Key takeaways:
- Stock up on Wrathful items now: they are the resource that will block everyone.
- Convert your Radiant Odyle in Substance Morph as needed.
- Plan for 3 gold weapons per Ebony weapon, meaning several hundred white crafts.
- Craft first: weapon, Guard, accessories.
- Max the Odyle line in Essence Extraction.
FAQ
Can Transfer Crafting fail?
No. In the global version, Transfer Crafting is 100% guaranteed. Only the first craft, Star Dragon, can fail.
Do you lose your enchantment going from Star Dragon to Ebony?
No. The weapon’s enchantment, amplification and Soul Bindings are kept at every Transfer Crafting tier.
How many crafts does it take to get a gold item?
About 93 white crafts on average with the in-game rates (93 to 94% success and 25% combo at each tier). 64 at the theoretical minimum.
Where to find Radiant Odyle?
In Shugo rewards (2.5%), resource bundles, dungeon endings, crafting achievements, the Season Shop and the Market. Substance Morph then converts them into any Radiant resource.
Which items should you craft first?
The weapon, the Guard and the accessories. In prestige, they gain the Attack and Attack increase lines.
Author
Iruminati
MMO Writer
Seasoned player with thousands of hours on Aion 2, Lost Ark and Throne and Liberty. Guides based on real expertise.
Contents
- Introduction
- Why craft your PvE gear?
- Crafting resources
- How crafting works
- Transfer Crafting: the big change
- What to craft first
- Other useful crafts
- Professions and Essence Extraction
- Conclusion
- FAQ
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